It takes place in a procedurally generated fantasy world made up entirely of cubes. Most popular community and official content for the past week. Wollay is not a con man, mental health is important. I see people mention this a lot. As someone who has suffered from a plethora of mental health issues, I understand the pathology behind his inconsistent behavior.
I am sensitive, and when I see people don't believe in me, and go out of their way to express their doubts in a hurtful way that paints a picture of who they think I am in a way that makes me look villainous, I have found myself completely giving up hope in doing whatever good thing I wanted to do originally.
Realize that Wollay has not done thi Jedi Master Anky. View artwork. Kamoku Kree'arra. Waiting for the next big update How to Tame Pets. How to tame pets and everything else you need to know about pets in Cube World. View all guides. This guide is review all of the main changes from the Alpha version of the game.
This guide will be helpful for those hopping back into the game after the hiatus. I will be adding more sections as more information is learned. Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support. Community Hub. Cube World. Cube World is a voxel-based action RPG with a focus on exploration.
It takes place in a procedurally generated fantasy world made up entirely of cubes. Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. Publisher: Picroma. Share Embed. Add to Cart. View Community Hub. Action-based combat with dodging, aiming, combos, special skills and more. Explore a nearly infinite, procedurally generated fantasy world.
Plan your next adventure with the 3D voxel world map. Scroll and zoom everywhere to find your next destination! Above: I pick an interesting spot on the map and fumble through the dark for 10 minutes, only for this to happen. Enemies love to give chase and will do it for quite some time. I took a herd of rock monsters back to town and let the locals take care of them.
A few Scottish Terriers died in the fray. I pick some new directions and wander again, but not before taking a closer look at the map this time. I zoom in on a massive volcano and it grows, providing a detailed isometric perspective of the area. It's easy to get a sense of the surrounding topography and the potential obstacles between me and my goal.
For a minute, I get a whiff of exhilaration, imagining what Cube World could be. Forever wandering an infinite landscape, carefully navigating dangerous terrain and choosing destinations purely based from the menacing silhouettes they cut on the lovely map tool—like a Breath of the Wild saucepan reduction. But navigation isn't a challenge, just a time tax. It's easy to skirt around high level mobs and snap up the nearby goods, be it an artifact, crafting materials, or, most often, some more extremely bad procedurally generated lore.
My first major discovery is a bit anticlimactic. I find a magical lute behind an empty stone house that 'opens certain doors'. A Zelda-adjacent tune plays when I pick it up, as if the discovery is worthy of ceremony.
In a few hours of wandering and getting kicked in the ass by walking bats, I've yet to find a use for it.
I keep walking and walking. Night falls and I can't see anything.
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