Carter contacts Holland and the plan is approved. They launch into the hostile space over Reach, where they protect a UNSC space station, Anchor 9 , until its defenses come back online. They then board the Covenant corvette, Ardent Prayer , and using its re-fueling course at the supercarrier as an excuse, get close enough to detonate the slipspace bomb and destroy the Long Night of Solace.
Unfortunately, the detonator for the makeshift bomb is damaged and Jorge is forced to manually detonate it, sacrificing himself to destroy the supercarrier. However, the victory is short lived: mere moments later, a massive Covenant fleet arrives, making the destruction of one supercarrier pointless.
Noble Six is flung away from the corvette by Jorge, falling all the way down into Reach's atmosphere, saved by an M-Spec reentry pack. After landing, Six continues to the city of New Alexandria , arriving there on August Six then regroups with UNSC forces and assists in the evacuation of Traxus Tower , where many civilians have taken refuge. After, Six helps UNSC Army troops to activate anti-air missile batteries , which damage a Covenant corvette, providing the time needed for the massive civilian transports to escape the city.
Kat orders Noble Six to assist in the destruction of several Covenant communications jammers in the area, along with several other tasks, including protecting Gunnery Sgt. Edward Buck 's Falcon as he is transported to the rest of his unit, defending different groups of Army soldiers around the city, and assisting in more civilian evacuation. The communications are cut off, and Jun notes several Covenant vehicles leaving the area.
Soon afterward, the Covenant begin to glass the city near the building, generating a massive shockwave NOBLE Team barely manages to avoid. The team takes an elevator down to the bottom level, where they run to an underground radiation bunker as Carter explains that they are to be redeployed to Sword Base to destroy all sensitive data.
Just before they get inside, Kat is killed with a single shot from a Needle Rifle to the back of her head. Three days later, the team exits the shelter, and a Pelican arrives to transport them to Sword Base. Halsey who ordered them back to the base, despite the existence of reports that she had died. As they descend down the elevator, a massive artifact built by an ancient civilization in the ice cavern is revealed. Halsey explains that Cortana has picked Noble Six to be her carrier, and entrusts her to the Spartan.
They make their way to a landing pad outside, where two Pelican dropships await. Jun is assigned by Carter to take one of the Pelicans to escort Dr. The pair are blocked by a Scarab , but Carter arrives and sacrifices himself, piloting the Pelican in a kamikaze strike on the Scarab.
Noble Six and Emile continue towards the Pillar of Autumn. Once there, Emile mans a Mk. Before the Captain can take off, a Covenant battlecruiser arrives, and prepares to fire on the Autumn. Meanwhile, a Covenant Phantom arrives on scene and dispatches the Devoted Sentries to Emile's location. Emile kills one with a shotgun, before being stabbed through the abdomen by another.
After fighting through the Zealots, Noble Six takes control of the cannon and defends the Pelican as it returns to the Autumn. As the Covenant ship prepares to fire, Noble Six fires into its main weapon , disabling the Cruiser as the Pillar of Autumn escapes from the planet. The final cutscene portrays the beginning of the opening cutscene in Halo: Combat Evolved , where the Pillar of Autumn comes out of slipspace.
Keyes asks if they have evaded the Covenant, to which Cortana replies "I think we both know the answer to that". The credits roll on the right as the ship drifts off towards Installation After the credits, Noble Six is shown to still be at the ship breaking yards, preparing for a final stand against Covenant forces being deployed in the area.
Six fights desperately with several Sangheili soldiers until overwhelmed and stabbed by a Sangheili Zealot's energy dagger. The epilogue, set over 30 years later in the year on a re- terraformed Reach, shows Noble Six's helmet sitting in what is now a grassy field.
Halsey provides a eulogy to Noble Team as the camera shows a human ship landed on the planet, showing the re-colonization of Reach. In addition to the main storyline, Halo: Reach features 19 hidden data pads which tell a self-contained story of their own. The data pads, found in various locations throughout the campaign, focus on a powerful human Artificial Intelligence collective known as the Assembly.
Composed of a Minority , Majority and the Committee of Minds for Security , the minds of the Assembly are behind many significant events in human history, having been manipulating humanity in secret since the 24th century. Halo: Reach features many new additions to the Halo sandbox while still retaining the core gameplay.
The HUD highlights environmental features and overlay information about them, and the motion tracker display is three-dimensional. Halo: Reach also introduces a refined equipment system known as " Armor Abilities. A new assassination system is also featured, in which holding down the melee button will trigger a context-sensitive, third-person assassination animation.
Simply hitting the melee button allows for the old-instant-kill assassination, now called beat-downs. Melee kills, which were called beat-downs, are now called pummels. The returning features of energy shielding and health bar are different from their predecessors. In Halo: Reach , it features sustainable damage in addition to the standard energy shield regeneration. When a player takes damage after the shield is down, the health bar would be reduced, but after a brief amount of time during shield regeneration, the health bar would also increase.
Any damage taken would recover depending on the remaining health. For full recovery, the player would need to take a health pack or use the Drop Shield armor ability.
The weapon selection has been streamlined from that of Halo 3 , so that every weapon has a specific role. The number of different grenade types has also been reduced from that of Halo 3 , and incendiary grenades and spike grenades did not return. Human weapons all hit more or less instantly after pulling the trigger, as opposed to the projectiles being affected by in-game physics.
Compensating for this, the weapons that were known as dual weapons in Halo 3 that are now in Halo: Reach became drastically stronger. Players are able to personalize their character's armor with a greater variety of customization options, and the appearance is consistent across campaign and multiplayer, unlike in Halo 3 where it would only be seen during multiplayer matches.
Like in Halo 3 , the armor permutations are only to be cosmetic and do not affect gameplay. The design of multiplayer models in Halo: Reach differs than those previously used in Halo 3 ; players are limited to a SPARTAN multiplayer model but given the option of changing their character's gender. Players are given the option to play as an Elite multiplayer model, though only in specific gametypes such as Firefight Versus, Invasion and other Elite-specific gametypes.
Both multiplayer models have different gameplay properties; the Elite multiplayer model is physically superior, has a fully recharging health and faster shield regeneration than their SPARTAN counterpart. Overall, their only disadvantage is their massive size which makes them slower and much more noticeable targets. Much like the Arbiter Thel 'Vadam in Halo 3 , the rest of the squad fight alongside the player, but do not interact with the player, other than certain scripted actions and dialogue.
The levels in the game are more open and teleportation in co-op is far less strict. As originally revealed in the E3 trailer , a small section of the Halo: Reach campaign level Long Night of Solace involves space combat, a new element to the game.
This space battle above Reach is the first space combat section played in the Halo saga. A total of 34 multiplayer maps are available in Halo: Reach , with 24 standard multiplayer maps and 10 Firefight maps. Armor Permutations return in Halo: Reach with far deeper customization options than Halo 3.
Players can purchase different armor sets with credits from The Armory. An Emblem is a highly customizable image that appears on the right side of a Spartan's chestplate during gameplay, they are there to give a player an identity for themselves. There are ten base and primary colors, each with three shades of one another that are used to customize your multiplayer color and emblem.
Reach had been in development since the completion of Halo 3 , in the tradition of a full three-year cycle and used a completely new game engine created specifically for the game. It was confirmed in October that Martin O'Donnell , Bungie's lead composer, had begun casting voice actors for Reach. Ultimately, the team at Bungie did not want pick up where they'd left off and all of the baggage that came with it, and instead elected to tell a prequel story.
Like the previous release, Halo 3: ODST , Reach was intended to be fully self-contained and accessible to newcomers to the series to make sure Bungie weren't starting new plot threads they wouldn't be finishing. The Halo: Reach Multiplayer Beta , used to gather information and tweak gameplay features in the game, ran from May 3 through May 20, The Zero-bug release milestone in Halo: Reach' s development was reached on June 24, , [15] and the game's audio, including soundtrack, voices and sound effects, was finished on July 15, Interestingly, there were days between the end of the Beta and the release of the full game, referencing John , the Master Chief.
Bungie took a new design direction with Halo: Reach , aiming for a more somber and gritty atmosphere. The more serious tone is also reflected in camera angles; instead of long, sweeping shots, the cinematic camera angles are actually made to look as if shot with actual cameramen.
In many ways, the character designs, especially those of Sangheili and human personnel, harken back to Halo: Combat Evolved. Models for enemies and allies boast remarkable levels of new detail in form of higher-resolution textures and more polygons. The Limited Edition is cased in an ONI "black box" and includes an exclusive Sangheili armor set for use in multiplayer modes and an artifact bag containing Dr.
Halsey 's personal journal and other classified documents and effects that unravel long-held secrets of the Halo universe. Recon will also be available to any who have pre-ordered the game. Players of Xbox's Halo 2 before the April 14th, cutoff Shutdown of Xbox Live v1 Service will be awarded a special in-game Halo 2 symbol on their nameplate.
If your current gamertag has changed since the last time you played Halo 2 , or if your current gamertag never played Halo 2 , you will not be receiving this item.
Also, a Reach themed Xbox had been announced. The controller will also bring a token for a downloadable animated Covenant Banshee avatar item. The theme includes ONI property tags and more, which according to Microsoft, is canon material in the Halo universe.
The game has brought the proposal for merchandise, such as action figures. McFarlane Toys had announced that they were planning to release a series of Reach 5-inch scaled figures in September The soundtrack features twenty new tracks heard in the game, composed by Martin O'Donnell and Michael Salvatori. Halo: Reach received highly critical acclaim. Many reviewers praised the enhanced graphics and audio, calling it "top-notch. GamersHell called Reach the "ultimate multiplayer suite," but critiqued the acting, calling it "abrasive, cliched and campy.
Four days later, hackers managed to access, download, and distribute the game online; Microsoft claimed at the time to be actively investigating the matter. Halo Alpha Explore. Getting Started.
Administrators Guidelines Online Chat. Halo Recruit , Windows Halo: Fireteam Raven , Arcade cabinet. Cryptum Primordium Silentium The Cole Protocol Envoy New Blood Bad Blood Evolutions Fractures Saint's Testimony Shadow of Intent Other Media.
Explore Wikis Community Central. Register Don't have an account? Halo: Reach. Edit source History Talk Tip of the Spear concept art. The Halo Origins Bundle. Reach being glassed by the Covenant. Aszod during the last legs of the Fall of Reach.
A T'vaoan near Visegrad. It will all have meaning for Halo die-hards. Video Games in the Halo franchise. Halo: Fireteam Raven. Cancel Save.
Universal Conquest Wiki. Winter Contingency. Long Night of Solace. Take the battle to the Covenant Super Carrier. The Pillar of Autumn. Multiplayer Default Image Map. Penance Damnation remake. Installation 04 Firefight. IGN [61]. GameSpot [62]. GameTrailers [63]. GamesRadar [64]. Joystiq [66]. Official Xbox Magazine [67]. GameInformer [68]. GameRankings [69]. Metacritic [70]. Landscape of Reach. A bridge leading over a canyon. This is the only mission in any Halo game that allows the player to fly a spaceship.
Complete with lock-on missiles and Gatling guns, the spaceship players fly is incredibly fun to pilot. Starting the mission and working your way to it is satisfying on its own, but getting to use it is in a league all on its own. New to the Halo series are dogfight sequences set in space. Reach features updated versions of old weapons, plus new weapons fulfilling various combat roles. In Halo 3, players can carry single-use equipment power-ups that offer temporary offensive or defensive advantages.
Microsoft gave Reach its biggest game marketing budget yet and created award-winning live-action commercials, action figures, and interactive media to promote the game. Gameplay is more similar to Halo: Combat Evolved than later games in the series. Card games.
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